The explosion of chatbots, wearables and Internet of Things (IoT) devices is changing the way we approach design. Could these new interfaces bring on the death of the screen? Imagine if consumers no longer relied on their phones for information, but relied instead on the integration of technology in all living, working, and social spaces. Amazingly, this is already starting to happen. Smart speakers like Google Home and Amazon Echo combine artificial intelligence and voice command, integrating design, technology, and information, all wrapped up into one neat product. Devices like these are changing the role of service, product, and user experience designers. This panel event held on November 29 will look into the future and discuss where the technology and design industry is heading. Is voice command the next big thing? Just like the digital age has seen the decline of consumption of physical media like books, newspapers, and magazines, will the age of IoT see the death of the screen? We bring you the rise of conversation designers, with a panel of chatbot, IoT, wearable and User Experience Design experts. Julian Bright : Founder Amelie.AiJulian is the founder and CEO of Amelie, a mental health startup that uses Artificial Intelligence to connect people with support when they need it most. One in every five people are affected by mental health every year, and Julian is passionate about making a difference.In 2016, Amelie won Hacking Health, an Australian healthcare hackathon.Prior to Amelie, Julian worked in Melbourne as a Data Scientist, where he developed machine learning algorithms for recommendation and search products at job platform SEEK.Suneel Jethani : PHD candidate, Department of Premier and Cabinet (VIC)Suneel is a wearable academic and focuses his research on the convergence of location-aware and body-aware media technology. His research seeks to investigate how body and self is projected through health and fitness tracking devices.Suneel also looks at the marketing side of wearable devices and how self tracking is changing idiosyncratic behaviours and the problems associated with the sharing of personal data.Jacinta McMahon : Exeprience Director at DownstreamJacinta is the Experience Design director at Downstream, a company that specialises in connecting people and places with technology. Her role is to create strategies that make experiences with environment and technology as engaging as possible.Working at the crossroads of Experience Design and technological innovation, Jacinta helps to crJaceate a more connected environment through data visualisation, technology integration and intelligent devices.Matt Sinclar : Senior Technology Specialist at TelstrsMatt is a senior technology specialist at Telstra, specialising in IoT. He focuses on identifying technology trends, and advises and educates on new concepts and products. Part of Matt’s role as an educator, enables him to work closely with customers to design fully-functioning and seamlessly-integrated IoT solutions.So far, Matt’s key achievements at Telstra include launching the IoT lab: Australia’s first publicly-accessible IoT lab, and facilitating the intelligent design of hardware, software and connectivity.Gendry Morales : Founder Style Hacker (moderator)Gendry is an entrepreneur working on creative use-cases for the blockchain. She tries to understand how decentralised management models will impact the future of work, how the fashion industry can leverage blockchain and data science, and the implications of digital asset ownership and collectible art on the blockchain.After graduating with a Computer Science degree, Gendry started her career as a backend developer and has worked in senior technical leadership roles. She has specialised in modern Product Delivery across a number of industries, including Financial Services, which is where her interest in cryptocurrencies began.Gendry also specialises in modern leadership principles including self-organisation and decentralisation and regularly speaks at conferences covering topics of data democratisation, game theory, and new ways of designing governance.